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Get the creative juices flowing with some wild water Dirty deeds |

How to cause a flood

-Almost- flooding
****Knowing how to create a flood could be your ticket to bigger and better schemes. Although it may not seem to have the cachet of incinerating entire nations with an orbiting doomsday device or cracking open the planet's crust like a walnut, it has the compensating advantage of being fairly simple to carry out. Floods probably pack more of a wallop than you imagine — an average person can be knocked down and carried off in 6 inches of moving water, while two feet can sweep away most vehicles, including trucks and light military transports, and moderate sized livestock. Population centers tend to situate themselves in proximity to the watery danger, constructing their highest-valued iconic properties right on the edge of abundant and free reserves of water that you can, with a little effort, turn to your own menacing ends to produce a satisfyingly soggy mess.

We present a few tips for you to get the most out of your artificial inundations.

*Evil plotpoints

  1. Choose your bath toys. While often thought to be a hazard of primitive times, modern cities are fine targets for savage floods. Urban dwellers will soon discover the buildings, parking lots, roads and expansive concrete surfaces loathe to absorb rainfall actually increase the risk for heavy runoff leading to flash floods in such densely populated areas. Ill equipped to deal with the water flow during heavy and prolonged storms, runoff drains overflow and cause massive flooding and loss of life in a wholly unexpected fashion. While desert, mountaintop, and high tundra locations are not well suited to attack by flood, many other locales are in much greater peril than one might expect, if one takes the trouble to evaluate them in a creative fashion.
  2. The source. You do not need to have an entire ocean to produce a respectable flood, though it might help. An inch or two of water is enough to cause havoc among power lines or communications wiring, and a swiftly moving channel six inches deep can have a current too strong enough to knock over your targets. If the difference in elevation is modest, too, you need not fret, for even plain old standing water can weaken roads and building foundations, causing them to collapse, or spread germs, raw sewage, and dangerous chemicals.
  3. Timing. Floods are often associated with inclement weather, but if you are simply diverting a watercourse or plugging up the mouth of a valley, your flood could just as easily and poignantly take place under a clear blue sky. The key is the element of surprise that takes away the ability of any possible defenders to respond effectively to your threat.
  4. Loosening the floodgates. Or, conversely, erecting the dam that blocks the outflow. This is when you direct a passing asteroid into the conveniently placed lake, or arrange for the impact of a force 5 hurricane, or trigger the undersea earthquake to unleash tsunami waves, whatever it takes. All from a safe distance, of course, and accompanied with the usual media coverage taking responsibility for the deed.
  5. Increase the mayhem. Once the waters rise the target will probably try to flee. You need not try to stop them, whether they are trying to walk through moving water, risking drowning or electrocution, driving en masse through the flood on crowded thoroughfares (almost half of all flood-related deaths occur in vehicles), or trying to float away in rickety improvised boats. For the ones climbing up to seek higher ground some tactics you may employ include prolonged exposure to the elements, disease caused by exposure to chemical and biological agents and malnutrition, and acts of violent caused by general lawlessness. You may, at your option, mess with forces attempting to bring aid to the sufferers, or simply allow them to succumb to their own lack of preparation.

White Rage

! Strokes of genius

  • Dams, levees, and the like. In case you did not know, a dam is a structure that stops water from flowing. These are vulnerable points that, when breached, can quickly lead to disastrous flash flooding, or when placed downstream of a target can impound damaging floodwaters in a surprisingly short amount of time. Depending on the size of the structure, simple earthmoving equipment might be all you need, but more serious efforts generally call for high explosives to move rock, concrete, and dirt. To construct a sturdy dam, alternate layers of tough and heavy material such as timbers or neutronium with common soil and rocks to fill in the gaps, stacking as high as necessary. Use a sledge hammer to drive boards down into the bed of the waterway to brace your dam and it should hold long enough to produce the desired effect.
  • Enemies in low places. Low-lying enclosed areas are wonderful targets of opportunity in general: these include canyons, ravines and ditches as well as underpasses, basements and underground bunkers. If you have them under surveillance and can tell precisely when they are doing things such as unplugging appliances or developing a formula for Greek fire, that is when you want to hit them off guard with your wall of water.
  • Then the mercury drops. To get more mileage out of your manipulations of the weather, if you can arrange to have a severe cold snap right after your flood, you can find each phenomenon to combine to produce synergistic catastrophes. Worse even than being stuck in a muddy, slimy mess is to find oneself stuck in a frozen, slushy morass with sharp shards of ice ready to afflict the survivors.

!! Traps for mere fools

  • Targets on high ground.
  • Arid deserts. Though dry riverbeds can sometimes make for an interesting contrast when flooded.
  • Victims who are forewarned. Telltale signs that the would-be victim has caught on include placing boards over windows, investing in amphibious conveyances and property insurance, or rubberizing their strongholds.
  • Silica gel.

Pinhole River

+ Precious and needful

  • Dynamite.
  • Snorkels.
  • Camera crews.
  • Loose debris.

Further plotting

Created by: GrinningSkull. Last Modification: Sunday 23 of January, 2011 12:19:17 EST by GrinningSkull.

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